First Post
Oct. 17th, 2014 10:36 am![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
First post, so tags might be a little odd... But anyways, they're from various continuities.
PRIME:
1. Starscream, still estranged from the other Decepticons, wakes up one day with a motorcycle alt. mode. After meeting an Insecticon named Venom, stuck in a weak body, the two find out that the Combaticon Swindle - the Combaticons having just made planet-fall - has made off with their old bodies... And the two have to get them back before he sells them.
TFA:
2. The Decepticons catch wind of Blackarachnia's experiments and weaponize them. Say hello to the entire bug-ified Autobot team...
But where is Optimus, and who's that 'Tarantulas' character? (Tarry!Optimus, preferably with Tarantulas being a separate personality)
BEAST WARS:
3. Starscream, as he promised, comes back to wreak his revenge, starting by stealing Terrorsoar's still functioning body from under the lava. However, when he's snooping about in Darksyde in order to perhaps steal something, he's found by Rampage - his clone. Seeker protective instincts kick in... And basically, no one's going to be safe from a very pissy and protective 'Screamer.
G1:
4. Pre-war, the Combaticons in high school. Even then, they're a close-knit group, so when the War starts, they have to decide whether to join Megatron's rebellion... or not.
5. G1 Starscream ends up on the run from the Decepticons for yet another grab at leadership... And ends up in the 'badlands', a series of dustbowls and gravel pits fought over by two sets of mercenaries, one RED, one BLU. Finding that they are a bit too tough to take on alone, the disgruntled Seeker ends up just hiding out at their bases to plot. (Crossover with TF2)
6. Seeker trines come in two types: traditional and non-traditional. Non-traditionals don't have a trine bond and are more common, but don't get along as well as traditonals (an example would be the coneheads), while traditionals have a bond and are rarer, more of a relic from the golden age (examples would be the Command Trine and the Rainmakers).
1) Trine bonds are spark bonds that are non-sexual, non-romantic, and produce an effect similar to the bond between spark twins. It makes them very able to co-ordinate in battle, and makes them instinctively predict their trine mates' actions. However, the death of one or more of the trine members causes something called 'trine withdrawal' in the remaining members, which is a relatively short period of time in which the Seeker weakens and feels pain. It's temporary, but makes the Seeker a liability, which is why there aren't many trine bonds anymore.
2)Trines have three parts: drive, energy, and temperance. Drive is always the leader and provides direction, energy provides motivation, and temperance reins in the other two. All three parts regulate each other; it's why the Command Trine is such an effective trine despite their differences.
PRIME:
1. Starscream, still estranged from the other Decepticons, wakes up one day with a motorcycle alt. mode. After meeting an Insecticon named Venom, stuck in a weak body, the two find out that the Combaticon Swindle - the Combaticons having just made planet-fall - has made off with their old bodies... And the two have to get them back before he sells them.
TFA:
2. The Decepticons catch wind of Blackarachnia's experiments and weaponize them. Say hello to the entire bug-ified Autobot team...
But where is Optimus, and who's that 'Tarantulas' character? (Tarry!Optimus, preferably with Tarantulas being a separate personality)
BEAST WARS:
3. Starscream, as he promised, comes back to wreak his revenge, starting by stealing Terrorsoar's still functioning body from under the lava. However, when he's snooping about in Darksyde in order to perhaps steal something, he's found by Rampage - his clone. Seeker protective instincts kick in... And basically, no one's going to be safe from a very pissy and protective 'Screamer.
G1:
4. Pre-war, the Combaticons in high school. Even then, they're a close-knit group, so when the War starts, they have to decide whether to join Megatron's rebellion... or not.
5. G1 Starscream ends up on the run from the Decepticons for yet another grab at leadership... And ends up in the 'badlands', a series of dustbowls and gravel pits fought over by two sets of mercenaries, one RED, one BLU. Finding that they are a bit too tough to take on alone, the disgruntled Seeker ends up just hiding out at their bases to plot. (Crossover with TF2)
6. Seeker trines come in two types: traditional and non-traditional. Non-traditionals don't have a trine bond and are more common, but don't get along as well as traditonals (an example would be the coneheads), while traditionals have a bond and are rarer, more of a relic from the golden age (examples would be the Command Trine and the Rainmakers).
1) Trine bonds are spark bonds that are non-sexual, non-romantic, and produce an effect similar to the bond between spark twins. It makes them very able to co-ordinate in battle, and makes them instinctively predict their trine mates' actions. However, the death of one or more of the trine members causes something called 'trine withdrawal' in the remaining members, which is a relatively short period of time in which the Seeker weakens and feels pain. It's temporary, but makes the Seeker a liability, which is why there aren't many trine bonds anymore.
2)Trines have three parts: drive, energy, and temperance. Drive is always the leader and provides direction, energy provides motivation, and temperance reins in the other two. All three parts regulate each other; it's why the Command Trine is such an effective trine despite their differences.