45 Bunnies
May. 13th, 2009 03:23 am![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
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Here are some more bunnies.
1. Raoul: "Blaster is not a car, man! I can't fix him!"
2. "Why do Rewind and Eject have cassette related names, but Rumble and Frenzy don't?"
3. Blaster is very sick and his cassettes don't know what to do.
4. Blaster: "We've lost, haven't we?"
5. "Blaster is not a pet and neither are his cassettes."
6. If Blaster only likes those that are trustworthy, how does he feel about Counterpunch?
7. "What's the problem?"
"Reality does not want to cooperate."
8. "My sanity has started to slip."
9. Femme!Cliffjumper.
10. Trucks Gone Wild.
11. The triplechangers live on a floating city.
12. What Would You Do by City High.
13. There is a video game called Red Alert. Red Alert finds this.
14. Triplechangers, having been isolated from others, developed their own language.
15. Springer grew up in a prison town.
16. A virus causes triplechangers to lose access to one of their altmodes. Soon after, their sanity starts to suffer. Medics assume that the mental instability is another symptom of the virus. But actually, triplechangers just can't handle not being able to transform into both of their altmodes.
17. Springer disappears shortly after the war. Most assume he's dead. But he's actually the prisoner of a group of scientists that have decided to study the 'Triplechanger Anomaly'.
18. Springer is in constant pain but Topspin and Ratchet are the only ones that know.
19. Art. Constructicons in a rock quarry, wearing hard hats and holding pick axes. Whistle while you work.
20. Crossover with Supernatural. What would happen if a Demon possessed a Cybertronian? I was thinking Hook, but whoever is fine.
21. Technically, triplechangers aren't Cybertronians.
22. 2007. Crossover with Stargate: Atlantis. Optimus' transmission leads the Wraith to Earth.
23. Triplechangers were considered nothing more than myths and legends, until one was captured. Then everyone was hunting them, either to study them, experiment on them, or just for the fame associated with capturing one. The triplechangers, of course, fought back and disappeared. Many, many vorns later, the war starts and someone realizes that the almost forgotten triplechangers could be the key to winning the war. Let the hunt begin.
24. Triplechangers started the war because they wanted those with only two forms to kill themselves off. Then they decided it was taking too long and joined in the fun.
25. Decepticon and Autobots symbols = Tramp Stamps. And now that I'm thinking about it, I remember someone once calling 2007!Ironhide's symbol a tramp stamp. But I've never seen them call them that in G1.
26. Springer likes shopping. Hot Rod doesn't.
27. Hot Rod finds it funny how Wrecker-style logic can cause even Jazz to crash.
28. Mirage = Aristocat. Yes, Aristocat.
29. Triplechangers rarely survive pregnancy. Medics theorize it's because having two alt modes already puts enough strain on their spark that having to support another is just too much for it. So when Springer gets pregnant, his lover understandably panics.
30. The war is over and everything is relatively peaceful. Then the triplechangers start feeling restless and agitated and even they can't figure out why. Then they feel an intense need to get off of Cybertron as soon as possible. And they do their best to drag their friends with them. And they still don't know why.
31. The Autobots are losing the war and so they create the triplechangers in hopes of turning the tides. The Decepticons learn of their plans however, and at the same time, develop their own triplechangers. Both factions then lose control of their creations... and the war changes. Inspired by The Howling by Within Temptation.
32. Springer wanted nothing more than to stay dead. But Hot Rod refused to let him go.
33. Springer's telepathic, but only with the Wreckers.
34. You know how in Firefly, the Alliance removed part of River's brain (the amygdala, I think)? This was the reason River sounded so crazy, she couldn't keep anything out. So, what would the Cybertronian equivalent be?
35. Semi-AU. Inferno is the Ark's security director.
36. Springer is trapped in an abusive relationship and while he's perfectly capable of fighting back, if he does then the rest of the Wreckers will suffer for it. Because technically, Springer is a prisoner of war.
37. With the population dangerously low after the war, breeding factories are opened all over Cybertron. Although these factories are highly illegal as they are considered immoral. Which is why those running them have to resort to kidnapping mechs and femmes to use as breeders. People pay to be allowed entrance into the factories, where they choose which prisoner they want to bear their sparkling.
38. Teleporters are amazing multitaskers. Not because they can get to places quickly, but because their minds are always jumping from topic to topic.
39. No teleporter is ever truly part of this world. Skywarp can see ghosts because their world is as real to him as this one.
40. "I like a good detective story, but they always begin in the wrong place! They begin with the murder. But the murder is the end. The story begins long before that." ~Towards Zero by Agatha Christie.
41. Ancient glyphs, glowing with the pulse of their sparks, engraved upon their bodies. These mechs are failed Allsparks, but even a broken creator is better than no creator at all.
42. Art. Blaster operating a switch board.
43. Final Destination by Within Temptation.
44. Blaster's missing. With the Autobots distracted by increasing Decepticon attacks, they have to rely on the humans to find him.
45. Similar to 39, but with Mirage. Some days, Mirage doesn't know if he's part of the living world, or part of the dead.
1. Raoul: "Blaster is not a car, man! I can't fix him!"
2. "Why do Rewind and Eject have cassette related names, but Rumble and Frenzy don't?"
3. Blaster is very sick and his cassettes don't know what to do.
4. Blaster: "We've lost, haven't we?"
5. "Blaster is not a pet and neither are his cassettes."
6. If Blaster only likes those that are trustworthy, how does he feel about Counterpunch?
7. "What's the problem?"
"Reality does not want to cooperate."
8. "My sanity has started to slip."
9. Femme!Cliffjumper.
10. Trucks Gone Wild.
11. The triplechangers live on a floating city.
12. What Would You Do by City High.
13. There is a video game called Red Alert. Red Alert finds this.
14. Triplechangers, having been isolated from others, developed their own language.
15. Springer grew up in a prison town.
16. A virus causes triplechangers to lose access to one of their altmodes. Soon after, their sanity starts to suffer. Medics assume that the mental instability is another symptom of the virus. But actually, triplechangers just can't handle not being able to transform into both of their altmodes.
17. Springer disappears shortly after the war. Most assume he's dead. But he's actually the prisoner of a group of scientists that have decided to study the 'Triplechanger Anomaly'.
18. Springer is in constant pain but Topspin and Ratchet are the only ones that know.
19. Art. Constructicons in a rock quarry, wearing hard hats and holding pick axes. Whistle while you work.
20. Crossover with Supernatural. What would happen if a Demon possessed a Cybertronian? I was thinking Hook, but whoever is fine.
21. Technically, triplechangers aren't Cybertronians.
22. 2007. Crossover with Stargate: Atlantis. Optimus' transmission leads the Wraith to Earth.
23. Triplechangers were considered nothing more than myths and legends, until one was captured. Then everyone was hunting them, either to study them, experiment on them, or just for the fame associated with capturing one. The triplechangers, of course, fought back and disappeared. Many, many vorns later, the war starts and someone realizes that the almost forgotten triplechangers could be the key to winning the war. Let the hunt begin.
24. Triplechangers started the war because they wanted those with only two forms to kill themselves off. Then they decided it was taking too long and joined in the fun.
25. Decepticon and Autobots symbols = Tramp Stamps. And now that I'm thinking about it, I remember someone once calling 2007!Ironhide's symbol a tramp stamp. But I've never seen them call them that in G1.
26. Springer likes shopping. Hot Rod doesn't.
27. Hot Rod finds it funny how Wrecker-style logic can cause even Jazz to crash.
28. Mirage = Aristocat. Yes, Aristocat.
29. Triplechangers rarely survive pregnancy. Medics theorize it's because having two alt modes already puts enough strain on their spark that having to support another is just too much for it. So when Springer gets pregnant, his lover understandably panics.
30. The war is over and everything is relatively peaceful. Then the triplechangers start feeling restless and agitated and even they can't figure out why. Then they feel an intense need to get off of Cybertron as soon as possible. And they do their best to drag their friends with them. And they still don't know why.
31. The Autobots are losing the war and so they create the triplechangers in hopes of turning the tides. The Decepticons learn of their plans however, and at the same time, develop their own triplechangers. Both factions then lose control of their creations... and the war changes. Inspired by The Howling by Within Temptation.
32. Springer wanted nothing more than to stay dead. But Hot Rod refused to let him go.
33. Springer's telepathic, but only with the Wreckers.
34. You know how in Firefly, the Alliance removed part of River's brain (the amygdala, I think)? This was the reason River sounded so crazy, she couldn't keep anything out. So, what would the Cybertronian equivalent be?
35. Semi-AU. Inferno is the Ark's security director.
36. Springer is trapped in an abusive relationship and while he's perfectly capable of fighting back, if he does then the rest of the Wreckers will suffer for it. Because technically, Springer is a prisoner of war.
37. With the population dangerously low after the war, breeding factories are opened all over Cybertron. Although these factories are highly illegal as they are considered immoral. Which is why those running them have to resort to kidnapping mechs and femmes to use as breeders. People pay to be allowed entrance into the factories, where they choose which prisoner they want to bear their sparkling.
38. Teleporters are amazing multitaskers. Not because they can get to places quickly, but because their minds are always jumping from topic to topic.
39. No teleporter is ever truly part of this world. Skywarp can see ghosts because their world is as real to him as this one.
40. "I like a good detective story, but they always begin in the wrong place! They begin with the murder. But the murder is the end. The story begins long before that." ~Towards Zero by Agatha Christie.
41. Ancient glyphs, glowing with the pulse of their sparks, engraved upon their bodies. These mechs are failed Allsparks, but even a broken creator is better than no creator at all.
42. Art. Blaster operating a switch board.
43. Final Destination by Within Temptation.
44. Blaster's missing. With the Autobots distracted by increasing Decepticon attacks, they have to rely on the humans to find him.
45. Similar to 39, but with Mirage. Some days, Mirage doesn't know if he's part of the living world, or part of the dead.